Bungie disabled Destiny 2’s new Exotic weapon, Quicksilver Storm, in high-level content ahead of Friday’s race to complete the game’s new raid, Destiny 1’s new version of King’s Fall. Quicksilver Storm is the latest casualty of the list of weapons and exotics. armor pieces that Bungie disabled due to bugs and issues with the release of its latest content release, Season of Plunder.
Quicksilver Storm is an exotic auto rifle that has some special properties – under the right circumstances, it can fire missiles like a rocket launcher and grenades like a grenade launcher. This last ability is the source of the problem. Bungie rebalanced heavy ammo grenade launchers with its Season of Plunder patch, intending to make them do more damage and therefore be more viable in high-level content. However, grenade launchers did huge amounts of damage since the Tuesday August 23rd patch, dealing something like 150% more damage than before the patch. This made high-level content, like the recently released Duality Dungeon, quite easy for players to complete.
As a result, Bungie has disabled everything heavy grenade launchers, with the exception of old “sunset” weapons which are not viable in most player versus environment content. It seems that Quicksilver Storm was able to escape this ban, allowing him to deal massive damage with his Grenade Launcher ability. Bungie announced on Twitter that it was disabling the gun, but only did so for Dungeons and Raids.
Due to an issue, we have disabled the Quicksilver Storm Exotic Auto Rifle in all raids and dungeons.
— Bungie Help (@BungieHelp) August 25, 2022
Dungeons and Raids offer some of the best rewards in Destiny 2, so it makes sense to disable weapons that remove the challenge from these activities. But it’s especially important right now, because Friday marks the release of King’s Fall, a raid from The Taken King, an expansion for Destiny 1, which has been revamped for Destiny 2. The first 24 hours of the raid’s release will see teams race to be the first to complete the raid, with more than bragging rights at stake: Bungie also awards the first team a physical championship belt, and whoever makes it on day one earns a special in-game emblem. Bungie activates a “contest mode” for the raid that lowers player levels to ensure everyone has an equal playing field for the day one race – so it makes sense that it disables grenade launchers (and anything that gives an unfair advantage) if they don’t work as expected.
The King’s Fall Raid goes live with Destiny 2’s daily reset at 10:00 AM PT / 1:00 PM ET on Friday, August 26. The contest mode lasts for the first 24 hours, after which players can participate in the raid without their power levels being capped, allowing players who hit the game hard in the first week to enjoy more of their earnings. It seems likely that Bungie will release a patch to deal with the Grenade Launcher soon after – the game is already getting a patch today, though we don’t know what that entails until the developer releases notes. update to go with it.
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