Redfall: Arkane shares player abilities, open world features and backstory at QuakeCon

Redfall: Arkane shares player abilities, open world features and backstory at QuakeCon

Redfall: Arkane shares player abilities, open world features and backstory at QuakeCon

During QuakeCon, Arkane Austin shared new details and footage about the upcoming open world co-op vampire slaying game Redfall. The video contrasts concept art, development footage, and gameplay with a commentary panel featuring Redfall’s core creative team.

Studio head Harvey Smith begins the video by claiming that Redfall is an extension of studio Arkane’s signature style in both co-op and open-world modes, although the video emphasizes that people who want to play alone will be well served. Redfall aspires to have a lived-in feel, with patrol routes that change with day-night cycles, weather systems including fog and rain, and random spawn points. Art director Karen Segars emphasizes the game’s scary tone rather than horrific. “There’s no jump scare…” she says, “but there’s always that edge, there could be anything just around the corner.” Players may even encounter strange cult structures or vampiric pocket dimensions, lending an uncanny bent to the game’s mundane setting.

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